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ChangeLog
Block of iron texture is changed. Pic
You now have mushroom biome grass in your creative inventory.
Fence Posts no longer connect to leaves.
More achievements.
Annoying Stair glitch fixed. Confirmed by redditor meesebyte.
Option to disable clouds in menu.
F6 =
smooth walkingIt seems to allow you to fly straight but not up or down (works on survival). It acts as a noclip, lets you go through blocks deals you damage... Your Y co-ordinate doesn't change.F9 Adds a fixed camera angle. ( You can move this with I, J, K, and L)
Passive squid animation is now vertical. (Credit to B1ueStarfish for finding this)
Lily pads are no longer gray in inventory, have a tool tip.
In creative mode hostile mobs no longer attack you unless provoked, except for ghasts and spiders. NoteEnemies from spawners are still hostile. (Thanks theriverotter)
Melon slice drops are back to normal! (Thanks dg200)
Pressing "N" "M" "Y" "U" "O" and "H" changes depth of field and angles of camera. (Thanks Pupetteer)
You receive a warning when changing render distance to far.
Items retain their enchantments if chest is destroyed.
You can now look around without a mouse using: I, J, K, and L.
Slimes not restricted to y0-16 anymore.
Game Crashing piston glitch fixed. Video demonstrating bug
Player bow drawback animation improved.
Silk touch does not work on spawners.
Instant Heal splash potions damage zombies.
Vertical Water physics are different. (Not sure if bug or otherwise)
Cool Enderdragon Death Animation. Vid
Snow Golums visible!
Longer reach for mining as well as attacking.
Possible Changes
Grass seems slightly different, confirmation anyone? Confirmed
Overall performance seems to be better, less resource intensive.
Longer reach for fighting mobs. Confirmed
Terrain generation seems to have been tweaked.
Bugs
Fences don't keep animals in effectively.
Incomplete list Please report any bugs you find.